UI Designer
August 2019 — October 2019

My Role
I worked at Dibs Studio to design the user interface for a mobile augmented reality game. The game, Wild Life Sanctuary, had most of the UX completed by the time I was hired onto the project to do the UI design. This was a fixed 3 month contract, and fantastic oppertunity to create the full user interface of an augmented reality game. The game was a part of Niantic's Beyond Reality AR game contest.

Ultimately our game placed second and I could not be more proud of our team. I was tasked to work with the team on creating UI for different augmented instances, allowing me to work closely with the developers to handoff assets from Sketch to Unity.

Check out the app by downloading it from the app store here!

Let's chat
Reach out & let's grab a virtual coffee. ☕
You can connect with me below or view my resume.


Coded with ♥️ in Toronto
© Michael Calcada